Method ApplyImpulseToCenter
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
ApplyImpulseToCenter(Vector3, bool)
Changes the velocity immediately, with no rotation.
public void ApplyImpulseToCenter(Vector3 impulse, bool wake = true)Parameters
Remarks
For one-shot events such as an explosion or a jump. A sustained effect works better as a force, which the sub-stepping solver handles more smoothly.