Property IsBullet
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
IsBullet
Gets a value indicating whether the body is treated as a bullet, using continuous collision against dynamic and kinematic bodies.
public bool IsBullet { get; init; }Property Value
Remarks
Use sparingly. Bullets do not guarantee correct collision when both bodies move fast, because they are swept after everything else has moved. For a projectile that must not miss, cast a ray or a shape along its path instead.