Table of Contents

Property IsBullet

Namespace
Box3D
Assembly
Box3D.NET.dll

IsBullet

Gets a value indicating whether the body is treated as a bullet, using continuous collision against dynamic and kinematic bodies.

public bool IsBullet { get; init; }

Property Value

bool

Remarks

Use sparingly. Bullets do not guarantee correct collision when both bodies move fast, because they are swept after everything else has moved. For a projectile that must not miss, cast a ray or a shape along its path instead.