Enum BodyType
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
How a body participates in the simulation.
public enum BodyTypeFields
Static = 0-
Never moves on its own and has infinite mass. Use it for level geometry.
Static bodies do not collide with each other.
Kinematic = 1-
Moves only where the application drives it, and pushes dynamic bodies out of the way without being pushed back.
Use it for moving platforms, lifts and doors.
Dynamic = 2-
Fully simulated: it has mass and responds to forces, gravity and collisions.