Table of Contents

Enum BodyType

Namespace
Box3D
Assembly
Box3D.NET.dll

How a body participates in the simulation.

public enum BodyType

Fields

Static = 0

Never moves on its own and has infinite mass. Use it for level geometry.

Static bodies do not collide with each other.

Kinematic = 1

Moves only where the application drives it, and pushes dynamic bodies out of the way without being pushed back.

Use it for moving platforms, lifts and doors.

Dynamic = 2

Fully simulated: it has mass and responds to forces, gravity and collisions.