Struct CharacterContact
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
A plane between a character capsule and something it is touching.
public readonly record struct CharacterContact : IEquatable<CharacterContact>Implements
Inherited Members
Remarks
Reported by Box3D.PhysicsWorld.CollideCapsule``1(Box3D.Capsule,System.Numerics.Vector3,``0@,System.Nullable{Box3D.QueryFilter}). Turn it into a Box3D.CollisionPlane to feed the solver, which is where you decide how hard the surface pushes back.