Property Push
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
Push
Gets how far the solver actually pushed along this plane.
public float Push { get; init; }Property Value
Remarks
Written by Box3D.CharacterMover.SolvePlanes(System.Numerics.Vector3,System.Span{Box3D.CollisionPlane}). A non-zero push is how you tell which planes were actually load-bearing this frame, which is the usual way to decide whether the character is standing on something.