Table of Contents

Property Push

Namespace
Box3D
Assembly
Box3D.NET.dll

Push

Gets how far the solver actually pushed along this plane.

public float Push { get; init; }

Property Value

float

Remarks

Written by Box3D.CharacterMover.SolvePlanes(System.Numerics.Vector3,System.Span{Box3D.CollisionPlane}). A non-zero push is how you tell which planes were actually load-bearing this frame, which is the usual way to decide whether the character is standing on something.