Enum DebugMaterial
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
The surface appearance Box3D suggests for a debug primitive.
public enum DebugMaterialFields
Default = 0-
Use the renderer's own appearance for this body type.
Matte = 1-
A matte, non-reflective surface.
Soft = 2-
A soft-looking surface.
Dead = 3-
The appearance used for sleeping or inactive bodies.
Glossy = 4-
A glossy surface.
Metallic = 5-
A metallic surface.
Remarks
A hint, not an instruction. A renderer that draws flat wireframe can ignore it entirely; one that shades solid geometry can use it to tell a sleeping body from an awake one without inspecting the simulation.