Table of Contents

Enum DebugMaterial

Namespace
Box3D
Assembly
Box3D.NET.dll

The surface appearance Box3D suggests for a debug primitive.

public enum DebugMaterial

Fields

Default = 0

Use the renderer's own appearance for this body type.

Matte = 1

A matte, non-reflective surface.

Soft = 2

A soft-looking surface.

Dead = 3

The appearance used for sleeping or inactive bodies.

Glossy = 4

A glossy surface.

Metallic = 5

A metallic surface.

Remarks

A hint, not an instruction. A renderer that draws flat wireframe can ignore it entirely; one that shades solid geometry can use it to tell a sleeping body from an awake one without inspecting the simulation.