Struct FilterJoint
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
Stops two specific bodies from colliding.
public readonly record struct FilterJoint : IEquatable<FilterJoint>Implements
Inherited Members
Properties
- AsJoint
-
Gets the generic handle, carrying what every joint has in common.
Methods
- Destroy(bool)
-
Destroys this joint, allowing the two bodies to collide again.