Struct Joint
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
A constraint between two bodies.
public readonly record struct Joint : IEquatable<Joint>Implements
Inherited Members
Extension Methods
Examples
var hinge = world.CreateRevoluteJoint(
RevoluteJointDefinition.Hinge(door, frame, worldHingePoint, Vector3.UnitY) with
{
LimitsEnabled = true,
LowerAngle = 0.0f,
UpperAngle = MathF.PI * 0.5f,
});
// The generic handle is always available.
Console.WriteLine(hinge.AsJoint.Type); // Revolute
Remarks
Like Box3D.Body and Box3D.Shape, this is a handle rather than an object. It carries what every joint has in common; the specific types such as Box3D.RevoluteJoint add limits, motors and springs.
A joint dies with either of the bodies it connects, and with its world.
Properties
- AngularSeparation
-
Gets how far the joint is from satisfying its angular constraint, usually in radians.
- BodyA
-
Gets the first attached body.
- BodyB
-
Gets the second attached body.
- CollideConnected
-
Gets or sets a value indicating whether the two attached bodies may collide.
- ConstraintForce
-
Gets the force the constraint is currently applying, in newtons.
- ConstraintTorque
-
Gets the torque the constraint is currently applying, in newton-metres.
- ForceThreshold
-
Gets or sets the force above which this joint raises an event, in newtons.
- FrameA
-
Gets or sets the joint frame on Box3D.Joint.BodyA.
- FrameB
-
Gets or sets the joint frame on Box3D.Joint.BodyB.
- IsValid
-
Gets a value indicating whether this handle refers to a live joint.
- LinearSeparation
-
Gets how far the joint is from satisfying its positional constraint, usually in metres.
- TorqueThreshold
-
Gets or sets the torque above which this joint raises an event, in newton-metres.
- Type
-
Gets the kind of constraint this joint applies.
- UserData
-
Gets or sets the application identifier attached to this joint.
- World
-
Gets the world this joint belongs to.
Methods
- Destroy(bool)
-
Destroys this joint.
- FramesFromWorldAnchor(Body, Body, Vector3, Vector3)
-
Builds a matched pair of joint frames from a world-space anchor and axis.
- SetConstraintTuning(float, float)
-
Sets the constraint softness. Advanced.
- WakeBodies()
-
Wakes both attached bodies.