Table of Contents

Enum JointType

Namespace
Box3D
Assembly
Box3D.NET.dll

The kind of constraint a joint applies.

public enum JointType

Fields

Parallel = 0

Keeps the z axes of the two joint frames aligned with a spring.

Distance = 1

Holds two points a fixed distance apart, optionally as a spring.

Filter = 2

Applies no constraint; it only stops two bodies colliding.

Motor = 3

Drives the relative position and velocity of two bodies.

Prismatic = 4

Allows sliding along one axis with no relative rotation. A slider.

Revolute = 5

Allows rotation about one axis. A hinge.

Spherical = 6

Allows rotation about a shared point. A ball-in-socket.

Weld = 7

Holds two bodies rigidly together, optionally with springs.

Wheel = 8

Models a wheel with suspension, spin and optional steering.