Enum JointType
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
The kind of constraint a joint applies.
public enum JointTypeFields
Parallel = 0-
Keeps the z axes of the two joint frames aligned with a spring.
Distance = 1-
Holds two points a fixed distance apart, optionally as a spring.
Filter = 2-
Applies no constraint; it only stops two bodies colliding.
Motor = 3-
Drives the relative position and velocity of two bodies.
Prismatic = 4-
Allows sliding along one axis with no relative rotation. A slider.
Revolute = 5-
Allows rotation about one axis. A hinge.
Spherical = 6-
Allows rotation about a shared point. A ball-in-socket.
Weld = 7-
Holds two bodies rigidly together, optionally with springs.
Wheel = 8-
Models a wheel with suspension, spin and optional steering.