Property IdentifyEdges
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
IdentifyEdges
Gets a value indicating whether triangle adjacency is computed.
public bool IdentifyEdges { get; init; }Property Value
Remarks
This is what suppresses ghost collisions: without it, a body sliding across a flat floor made of triangles can catch on the internal edges between them. Worth the build cost for anything a character walks on.