Struct MotionLocks
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
Which axes a body is prevented from moving along or rotating about.
public readonly record struct MotionLocks : IEquatable<MotionLocks>Implements
Inherited Members
Examples
Keeping a character upright while letting it turn:
var def = BodyDefinition.Dynamic(spawnPoint) with
{
MotionLocks = MotionLocks.None with { AngularX = true, AngularZ = true },
};
Remarks
Locking an axis is exact and costs nothing, unlike approximating it with a very large inertia.
Properties
- AngularX
-
Gets a value indicating whether rotation about the x axis is prevented.
- AngularY
-
Gets a value indicating whether rotation about the y axis is prevented.
- AngularZ
-
Gets a value indicating whether rotation about the z axis is prevented.
- LinearX
-
Gets a value indicating whether translation along the x axis is prevented.
- LinearY
-
Gets a value indicating whether translation along the y axis is prevented.
- LinearZ
-
Gets a value indicating whether translation along the z axis is prevented.
- NoRotation
-
Gets locks that prevent all rotation, leaving translation free.
- None
-
Gets locks that restrict nothing.