Table of Contents

Method b3Body_ComputeAABB

Namespace
Box3D.Native
Assembly
Box3D.NET.Native.dll

b3Body_ComputeAABB(b3BodyId)

Get the current world AABB that contains all the attached shapes. Note that this may not encompass the body origin. If there are no shapes attached then the returned AABB is empty and centered on the body origin.

public static extern b3AABB b3Body_ComputeAABB(b3BodyId bodyId)

Parameters

bodyId b3BodyId

See the Box3D documentation.

Returns

b3AABB

See the Box3D documentation.