Method b3Body_ComputeAABB
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
b3Body_ComputeAABB(b3BodyId)
Get the current world AABB that contains all the attached shapes. Note that this may not encompass the body origin. If there are no shapes attached then the returned AABB is empty and centered on the body origin.
public static extern b3AABB b3Body_ComputeAABB(b3BodyId bodyId)Parameters
bodyIdb3BodyId-
See the Box3D documentation.
Returns
- b3AABB
-
See the Box3D documentation.