Method b3CollideTriangleAndHull
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
b3CollideTriangleAndHull(b3LocalManifold*, int, Vector3, Vector3, Vector3, int, b3HullData*, b3SATCache*, NativeBool)
Collide a triangle and hull. Normal points from triangle to hull.
public static extern void b3CollideTriangleAndHull(b3LocalManifold* manifold, int capacity, Vector3 v1, Vector3 v2, Vector3 v3, int triangleFlags, b3HullData* hullB, b3SATCache* cache, NativeBool enableSpeculative)Parameters
manifoldb3LocalManifold*-
See the Box3D documentation.
capacityint-
See the Box3D documentation.
v1Vector3-
See the Box3D documentation.
v2Vector3-
See the Box3D documentation.
v3Vector3-
See the Box3D documentation.
triangleFlagsint-
See the Box3D documentation.
hullBb3HullData*-
See the Box3D documentation.
cacheb3SATCache*-
See the Box3D documentation.
enableSpeculativeNativeBool-
See the Box3D documentation.