Table of Contents

Method b3CollideTriangleAndHull

Namespace
Box3D.Native
Assembly
Box3D.NET.Native.dll

b3CollideTriangleAndHull(b3LocalManifold*, int, Vector3, Vector3, Vector3, int, b3HullData*, b3SATCache*, NativeBool)

Collide a triangle and hull. Normal points from triangle to hull.

public static extern void b3CollideTriangleAndHull(b3LocalManifold* manifold, int capacity, Vector3 v1, Vector3 v2, Vector3 v3, int triangleFlags, b3HullData* hullB, b3SATCache* cache, NativeBool enableSpeculative)

Parameters

manifold b3LocalManifold*

See the Box3D documentation.

capacity int

See the Box3D documentation.

v1 Vector3

See the Box3D documentation.

v2 Vector3

See the Box3D documentation.

v3 Vector3

See the Box3D documentation.

triangleFlags int

See the Box3D documentation.

hullB b3HullData*

See the Box3D documentation.

cache b3SATCache*

See the Box3D documentation.

enableSpeculative NativeBool

See the Box3D documentation.