Method b3CollideTriangleAndSphere
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
b3CollideTriangleAndSphere(b3LocalManifold*, int, Vector3*, b3Sphere*)
Collide a triangle and sphere. Normal points from triangle to sphere.
public static extern void b3CollideTriangleAndSphere(b3LocalManifold* manifold, int capacity, Vector3* triangleA, b3Sphere* sphereB)Parameters
manifoldb3LocalManifold*-
See the Box3D documentation.
capacityint-
See the Box3D documentation.
triangleAVector3*-
See the Box3D documentation.
sphereBb3Sphere*-
See the Box3D documentation.