Table of Contents

Method b3IsValidRay

Namespace
Box3D.Native
Assembly
Box3D.NET.Native.dll

b3IsValidRay(b3RayCastInput*)

Use this to ensure your ray cast input is valid and avoid internal assertions.

public static extern NativeBool b3IsValidRay(b3RayCastInput* input)

Parameters

input b3RayCastInput*

See the Box3D documentation.

Returns

NativeBool

See the Box3D documentation.