Method b3IsValidRay
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
b3IsValidRay(b3RayCastInput*)
Use this to ensure your ray cast input is valid and avoid internal assertions.
public static extern NativeBool b3IsValidRay(b3RayCastInput* input)Parameters
inputb3RayCastInput*-
See the Box3D documentation.
Returns
- NativeBool
-
See the Box3D documentation.