Table of Contents

Method b3Shape_RayCast

Namespace
Box3D.Native
Assembly
Box3D.NET.Native.dll

b3Shape_RayCast(b3ShapeId, Vector3, Vector3)

Ray cast a shape directly. The ray runs from origin to origin + translation and the hit point comes back as a world position, so the cast stays precise far from the world origin.

public static extern b3CastOutput b3Shape_RayCast(b3ShapeId shapeId, Vector3 origin, Vector3 translation)

Parameters

shapeId b3ShapeId

See the Box3D documentation.

origin Vector3

See the Box3D documentation.

translation Vector3

See the Box3D documentation.

Returns

b3CastOutput

See the Box3D documentation.