Table of Contents

Method b3World_StartRecording

Namespace
Box3D.Native
Assembly
Box3D.NET.Native.dll

b3World_StartRecording(b3WorldId, b3Recording*)

Begin recording world mutations into the provided buffer. The buffer is reset on each call so a single b3Recording can be reused for multiple sessions.

public static extern void b3World_StartRecording(b3WorldId worldId, b3Recording* recording)

Parameters

worldId b3WorldId

the world to record

recording b3Recording*

the recording handle to write into