Method b3World_StartRecording
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
b3World_StartRecording(b3WorldId, b3Recording*)
Begin recording world mutations into the provided buffer. The buffer is reset on each call so a single b3Recording can be reused for multiple sessions.
public static extern void b3World_StartRecording(b3WorldId worldId, b3Recording* recording)Parameters
worldIdb3WorldId-
the world to record
recordingb3Recording*-
the recording handle to write into