Field isBullet
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
isBullet
Treats the body as a high-speed object that performs continuous collision against dynamic and kinematic bodies, but not against other bullets.
public NativeBool isBulletField Value
Remarks
Use sparingly. Bullets do not guarantee accurate collision when both bodies move fast, because the bullet is swept after all non-bullet bodies have moved. For projectiles that need precise timing, prefer a ray or shape cast.