Table of Contents

Field isBullet

Namespace
Box3D.Native
Assembly
Box3D.NET.Native.dll

isBullet

Treats the body as a high-speed object that performs continuous collision against dynamic and kinematic bodies, but not against other bullets.

public NativeBool isBullet

Field Value

NativeBool

Remarks

Use sparingly. Bullets do not guarantee accurate collision when both bodies move fast, because the bullet is swept after all non-bullet bodies have moved. For projectiles that need precise timing, prefer a ray or shape cast.