Table of Contents

Struct b3BodyMoveEvent

Namespace
Box3D.Native
Assembly
Box3D.NET.Native.dll

Reports a body moved by the simulation. Mirror of b3BodyMoveEvent.

public struct b3BodyMoveEvent

Inherited Members

Remarks

Not reported for bodies the application moved itself. This is the efficient way to push transforms into game objects: the data arrives as one contiguous array containing only the bodies that actually moved, rather than requiring a call to b3Body_GetTransform per body.

If sleeping is disabled every dynamic and kinematic body raises this event.

Fields

bodyId

The body.

fellAsleep

Whether the body fell asleep this step.

transform

The new body transform.

userData

The body's user data.