Table of Contents

Enum b3DebugMaterial

Namespace
Box3D.Native
Assembly
Box3D.NET.Native.dll

A debug draw material preset. Mirror of b3DebugMaterial.

public enum b3DebugMaterial

Fields

b3_debugMaterialDefault = 0

Use the renderer's per-body-type appearance.

b3_debugMaterialMatte = 1

A matte, non-reflective surface.

b3_debugMaterialSoft = 2

A soft-looking surface.

b3_debugMaterialDead = 3

The appearance used for sleeping or inactive bodies.

b3_debugMaterialGlossy = 4

A glossy surface.

b3_debugMaterialMetallic = 5

A metallic surface.

Remarks

Packed into the unused high byte of a colour so the low 24 bits stay RGB. See b3MakeDebugColor.