Enum b3DebugMaterial
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
A debug draw material preset. Mirror of b3DebugMaterial.
public enum b3DebugMaterialFields
b3_debugMaterialDefault = 0-
Use the renderer's per-body-type appearance.
b3_debugMaterialMatte = 1-
A matte, non-reflective surface.
b3_debugMaterialSoft = 2-
A soft-looking surface.
b3_debugMaterialDead = 3-
The appearance used for sleeping or inactive bodies.
b3_debugMaterialGlossy = 4-
A glossy surface.
b3_debugMaterialMetallic = 5-
A metallic surface.
Remarks
Packed into the unused high byte of a colour so the low 24 bits stay RGB.
See b3MakeDebugColor.