Struct b3MeshDef
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
The definition used to build a reusable collision mesh. Mirror of b3MeshDef.
public struct b3MeshDefInherited Members
Fields
- identifyEdges
-
Whether to compute triangle adjacency from shared edges.
- indices
-
Three vertex indices per triangle, wound counter-clockwise.
- materialIndices
-
One material index per triangle, indexing into
b3ShapeDef.materials. - triangleCount
-
The number of triangles. Must be at least one.
- useMedianSplit
-
Whether to use a median split instead of a surface area heuristic.
- vertexCount
-
The number of vertices. Must be at least three.
- vertices
-
The vertex positions.
- weldTolerance
-
The vertex welding tolerance, in length units.
- weldVertices
-
Whether to weld nearby vertices.