Struct b3MotorJointDef
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
Controls the relative position and velocity of two bodies while staying
responsive to collisions. Mirror of b3MotorJointDef.
public struct b3MotorJointDefInherited Members
Remarks
A spring controls position and rotation while a velocity motor controls velocity; both may be combined, and each has its own force and torque limit.
Fields
- angularDampingRatio
-
The angular spring damping ratio.
- angularHertz
-
The angular spring stiffness in cycles per second.
- angularVelocity
-
The desired relative angular velocity.
- base
-
The shared joint fields.
- linearDampingRatio
-
The linear spring damping ratio.
- linearHertz
-
The linear spring stiffness in cycles per second.
- linearVelocity
-
The desired relative linear velocity.
- maxSpringForce
-
The maximum linear spring force, in newtons.
- maxSpringTorque
-
The maximum angular spring torque, in newton-metres.
- maxVelocityForce
-
The maximum force the velocity motor may apply, in newtons.
- maxVelocityTorque
-
The maximum torque the velocity motor may apply, in newton-metres.