Struct b3Profile
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
Timing breakdown of a world step, in milliseconds. Mirror of b3Profile.
public struct b3ProfileInherited Members
Fields
- applyRestitution
-
Time spent applying restitution.
- bullets
-
Time spent on bullet bodies.
- collide
-
Time spent in narrow-phase collision.
- constraints
-
Time spent on constraints.
- hitEvents
-
Time spent gathering hit events.
- integratePositions
-
Time spent integrating positions.
- integrateVelocities
-
Time spent integrating velocities.
- jointEvents
-
Time spent gathering joint events.
- pairs
-
Time spent updating broad-phase pairs.
- prepareConstraints
-
Time spent preparing constraints.
- refit
-
Time spent refitting the broad-phase tree.
- relaxImpulses
-
Time spent relaxing impulses.
- sensorHits
-
Time spent computing sensor hits.
- sensors
-
Time spent processing sensors.
- sleepIslands
-
Time spent putting islands to sleep.
- solve
-
Time spent in the solver.
- solveImpulses
-
Time spent solving impulses.
- solverSetup
-
Time spent setting up solver sets.
- splitIslands
-
Time spent splitting islands.
- step
-
Total time for the step.
- storeImpulses
-
Time spent storing impulses.
- transforms
-
Time spent updating transforms.
- warmStart
-
Time spent warm starting.