Struct b3SphericalJointDef
- Namespace
- Box3D.Native
- Assembly
- Box3D.NET.Native.dll
Pins a point on body B to a point on body A, allowing rotation about that
shared point. Mirror of b3SphericalJointDef.
public struct b3SphericalJointDefInherited Members
Remarks
Also called a ball-in-socket or point-to-point joint.
Fields
- base
-
The shared joint fields.
- coneAngle
-
The cone half angle in radians, in the range zero to pi.
- dampingRatio
-
The spring damping ratio. Non-negative and non-dimensional.
- enableConeLimit
-
Whether the cone limit is enabled. The cone is centred on the z axis of frame A.
- enableMotor
-
Whether the motor is enabled.
- enableSpring
-
Whether a rotational spring aligns the two joint frames.
- enableTwistLimit
-
Whether the twist limit is enabled. The twist is about the z axis of frame B.
- hertz
-
The spring stiffness in cycles per second. Non-negative.
- lowerTwistAngle
-
The lower twist limit in radians. At least minus 0.99 pi.
- maxMotorTorque
-
The maximum motor torque, usually in newton-metres. Non-negative.
- motorVelocity
-
The desired motor angular velocity in radians per second.
- targetRotation
-
The target rotation of frame B relative to frame A.
- upperTwistAngle
-
The upper twist limit in radians. At most 0.99 pi.