Table of Contents

Field frictionCallback

Namespace
Box3D.Native
Assembly
Box3D.NET.Native.dll

frictionCallback

An optional callback mixing the friction of two surfaces. The default is sqrt(frictionA * frictionB).

public delegate* unmanaged[Cdecl]<float, ulong, float, ulong, float> frictionCallback

Field Value

delegate* unmanaged[Cdecl]<float, ulong, float, ulong, float>

Remarks

Signature: float (float frictionA, ulong userMaterialIdA, float frictionB, ulong userMaterialIdB). Called from worker threads; it must be thread-safe and must not touch world state.