Table of Contents

Property UserMaterialId

Namespace
Box3D
Assembly
Box3D.NET.dll

UserMaterialId

Gets an application-defined identifier reported with query results and passed to the friction and restitution combining callbacks.

public ulong UserMaterialId { get; init; }

Property Value

ulong

Remarks

The physics engine never interprets this. It is the natural place to put a surface type such as "gravel" so that a ray cast can tell the caller what it hit without a lookup.