Method CreateStaticBody
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
CreateStaticBody(Vector3, Quaternion?)
Creates an immovable body, for level geometry.
public Body CreateStaticBody(Vector3 position = default, Quaternion? rotation = null)Parameters
positionVector3-
The initial world position of the body origin.
rotationQuaternion?-
The initial world rotation, or null for none.
Returns
- Body
-
The new body, with no shapes attached yet.
Examples
Body ground = world.CreateStaticBody(new Vector3(0.0f, -0.5f, 0.0f));
ground.AddBox(new Box(new Vector3(50.0f, 0.5f, 50.0f)));