Method Dispose
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
Dispose()
Destroys the world and everything in it.
public void Dispose()Remarks
Every body, shape and joint handle from this world becomes invalid. Calling this twice is harmless, and disposing two different worlds from two threads at once is safe. Disposing a world while another thread is inside Box3D.PhysicsWorld.Step(System.Single,System.Int32) on that same world is not, and no lock here can make it so.