Struct PrismaticJoint
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
A slider. Body B translates along one axis and cannot rotate relative to body A.
public readonly record struct PrismaticJoint : IEquatable<PrismaticJoint>Implements
Inherited Members
Properties
- AsJoint
-
Gets the generic handle, carrying what every joint has in common.
- DampingRatio
-
Gets or sets the spring damping ratio.
- Hertz
-
Gets or sets the spring stiffness in cycles per second.
- LimitsEnabled
-
Gets or sets a value indicating whether the translation limits are enforced.
- LowerTranslation
-
Gets the lower translation limit.
- MaxMotorForce
-
Gets or sets the maximum force the motor may apply, in newtons.
- MotorEnabled
-
Gets or sets a value indicating whether the motor is enabled.
- MotorForce
-
Gets the force the motor is currently applying, in newtons.
- MotorSpeed
-
Gets or sets the speed the motor drives towards, in metres per second.
- Speed
-
Gets the current speed along the slide axis, usually in metres per second.
- SpringEnabled
-
Gets or sets a value indicating whether the spring is enabled.
- TargetTranslation
-
Gets or sets the translation the spring drives towards.
- Translation
-
Gets the current translation along the slide axis, usually in metres.
- UpperTranslation
-
Gets the upper translation limit.
Methods
- Destroy(bool)
-
Destroys this joint.
- SetLimits(float, float)
-
Sets both translation limits.