Struct QueryFilter
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
Restricts which shapes a query such as a ray cast is allowed to hit.
public readonly record struct QueryFilter : IEquatable<QueryFilter>Implements
Inherited Members
Examples
A bullet that hits the world and enemies but passes through debris:
var filter = new QueryFilter
{
Categories = (ulong)Layers.Bullet,
CollidesWith = (ulong)(Layers.World | Layers.Enemy),
};
if (world.RaycastClosest(muzzle, direction * range, filter) is { Hit: true } hit)
{
ApplyDamage(hit.Shape, hit.Point);
}
Remarks
The same category and mask rules as Box3D.CollisionFilter apply, with the query standing in for one of the two shapes.
Constructors
- QueryFilter(ulong, ulong)
-
Initializes a new instance of the Box3D.QueryFilter struct.
Properties
- Categories
-
Gets the categories this query belongs to. Usually a single bit.
- CollidesWith
-
Gets the shape categories this query can hit.
- Default
-
Gets a filter that can hit everything.