Struct RevoluteJointDefinition
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
Creates a hinge: body B may rotate about the z axis of the joint frame, and nothing else.
public readonly record struct RevoluteJointDefinition : IEquatable<RevoluteJointDefinition>Implements
Inherited Members
Examples
var def = RevoluteJointDefinition.Hinge(frame, door, hingePoint, Vector3.UnitY) with
{
LimitsEnabled = true,
LowerAngle = 0.0f,
UpperAngle = MathF.PI * 0.5f, // opens ninety degrees
MotorEnabled = true,
MotorSpeed = 1.5f,
MaxMotorTorque = 20.0f, // a door closer
};
RevoluteJoint hinge = world.CreateRevoluteJoint(def);
Properties
- Base
-
Gets the settings shared by every joint.
- DampingRatio
-
Gets the spring damping ratio, where one is critical damping.
- Default
-
Gets the engine defaults, with no bodies attached.
- Hertz
-
Gets the spring stiffness in cycles per second.
- LimitsEnabled
-
Gets a value indicating whether the angle limits are enforced.
- LowerAngle
-
Gets the lower angle limit in radians. At least minus 0.99 pi.
- MaxMotorTorque
-
Gets the maximum torque the motor may apply, in newton-metres.
- MotorEnabled
-
Gets a value indicating whether the motor is enabled.
- MotorSpeed
-
Gets the speed the motor drives towards, in radians per second.
- SpringEnabled
-
Gets a value indicating whether the angular spring is enabled.
- TargetAngle
-
Gets the angle treated as zero by the limits, in radians.
- UpperAngle
-
Gets the upper angle limit in radians. At most 0.99 pi.
Methods
- Hinge(Body, Body, Vector3, Vector3)
-
Creates a hinge between two bodies about a world-space axis.