Struct Sphere
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
A sphere, positioned relative to the body it is attached to.
public readonly record struct Sphere : IEquatable<Sphere>Implements
Inherited Members
Examples
// A ball of radius half a metre, centred on the body origin.
body.AddSphere(new Sphere(0.5f));
// A wheel hub offset from the body origin.
body.AddSphere(new Sphere(new Vector3(0.0f, -0.4f, 0.0f), 0.2f));
Constructors
- Sphere(Vector3, float)
-
Initializes a new instance of the Box3D.Sphere struct.
- Sphere(float)
-
Initializes a new instance centred on the body origin.