Struct WorldSettings
- Namespace
- Box3D
- Assembly
- Box3D.NET.dll
The tuning applied to a Box3D.PhysicsWorld when it is created.
public readonly record struct WorldSettings : IEquatable<WorldSettings>Implements
Inherited Members
Examples
var settings = WorldSettings.Default with
{
Gravity = new Vector3(0.0f, -9.81f, 0.0f),
WorkerCount = Environment.ProcessorCount / 2,
};
using var world = new PhysicsWorld(settings);
Remarks
Start from Box3D.WorldSettings.Default, whose values come from the engine, and change only what you need. Most simulations only ever set Box3D.WorldSettings.Gravity and Box3D.WorldSettings.WorkerCount.
Properties
- ContactDampingRatio
-
Gets the contact damping ratio.
- ContactHertz
-
Gets the contact stiffness, in cycles per second.
- ContactSpeed
-
Gets the cap on how fast overlap is pushed apart, usually in metres per second.
- Default
-
Gets the engine's default settings.
- EnableContinuous
-
Gets a value indicating whether continuous collision is enabled, which stops fast bodies tunnelling through thin geometry.
- EnableSleep
-
Gets a value indicating whether bodies may sleep when they stop moving.
- Gravity
-
Gets the gravity vector, usually in metres per second squared.
- HitEventThreshold
-
Gets the approach speed above which a collision can raise a hit event, usually in metres per second.
- MaxWorkerCount
-
Gets the largest value Box3D.WorldSettings.WorkerCount may take.
- MaximumLinearSpeed
-
Gets the maximum linear speed any body may reach, usually in metres per second.
- RestitutionThreshold
-
Gets the approach speed above which collisions bounce, usually in metres per second.
- WorkerCount
-
Gets the number of worker threads, clamped to one through Box3D.WorldSettings.MaxWorkerCount.